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GENTLE GOTHIC

The Room That Would Not Echo

An evening recording session in an old boarding house becomes quietly unsettling when ordinary sounds refuse to behave.

12 choices · 16 personality endings

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Before the first choice

With the owner’s permission, you spend an autumn evening recording the history of a closed Northumberland boarding house. The electricity works; the front door opens; nobody has to stay. Yet in one upstairs room your voices seem to stop short of the walls, and an empty chair gives a soft creak before anyone sits down.

People you’ll meet

Ada Fenwick
The house owner, who invited a small team to record its history before repairs.
Tom Bell
A sound technician who prefers explanations he can test.
Nell Avery
A local archivist attentive to ordinary lives omitted from grand house histories.
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Another story, another side of you

COASTAL MYSTERY

The Bellwether Tide

A historic lighthouse is reopening, but its prized lens has vanished. Follow a trail through a Maine harbour town, where a missing object may be easier to explain than a mistake nobody wants to admit.

12 choices · 16 personality endings

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WHIMSICAL FANTASY

The Train That Mislaid Tomorrow

Your first shift on an enchanted night train begins with a village that cannot wake. Return its missing dawn bell, sort a few impossible parcels, and discover why “found” is not the same as “yours”.

12 choices · 16 personality endings

Meet the story